using GameFlow;
using UnityEditor;

namespace ${namespace} {

[CustomEditor(typeof(${action}))]
public class ${action}Editor : TimeActionEditor {

	// Action user interface
	protected override void OnActionGUI() {
		// Draw a field for the built-in 'Duration' property
		DurationField();
		// Draw a slider to display the elapsed time in the Inspector
		ElapsedTimeSlider();
	}

}

}
