<?xml version="1.0"?>
<doc>
    <assembly>
        <name>GameFlow</name>
    </assembly>
    <members>
        <member name="T:GameFlow.ActivateGameObject">
             <summary>
             Activates the specified GameObject.
             </summary>
            </member>
        <member name="T:GameFlow.ActivateGameObjectsInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddForce">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddForce2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddHierarchyToList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddItemToList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddSelectionToList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddToString">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddTorque">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.AddTorque2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Attract">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Attract2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.BaseDrawBounds">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Break">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CancelWebRequest">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CaptureScreenshot">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ChangeStringCase">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ClampLocalPosition">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ClampLocalRotation">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ClampPosition">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ClampRotation">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ClearConsole">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ClearList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ClearParticles">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Clone">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CloneMaterial">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Comment">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ConcatenateStrings">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Confine">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ControlParticles">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ControlVideoPlayer">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CopyMaterial">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CopyTransform">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CreateEmptyGameObject">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CreateMaterial">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CreatePrimitive">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.CreateWebRequest">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DeactivateGameObject">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DeactivateGameObjectsInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DecrementParameterValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DecrementVariableValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Destroy">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DestroyGameObjectsInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableBehaviour">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableBehavioursInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableCollider">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableCollider2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableComponentsInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableProgram">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableShaderKeyword">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableStateMachine">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisableTimer">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DisplayDialog">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DivideParameterValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DivideVariableValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DontDestroyOnLoad">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DrawBounds">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DrawBoundsFrame">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DrawCollider">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DrawCollider2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DrawForce">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.DrawLine">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.During">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableBehaviour">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableBehavioursInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableCollider">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableCollider2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableComponentsInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableProgram">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableShaderKeyword">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableStateMachine">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EnableTimer">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Evaluate">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EvaluateConditions">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EvaluateExternal">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.EvaluateMathFunction">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ExecuteCommand">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ExecuteProgram">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ExitGame">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FadeIn">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FadeOut">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FindGameObject">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FindGameObjects">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FindProgram">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FindShader">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FinishProgram">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Flip">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Follow">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.FollowPath">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.For">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ForEach">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Freeze">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GameOver">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAngle">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAnimationProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAnimatorParameter">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAnimatorProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetApplicationProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAreaEffector2DProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioChorusFilterProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioDistortionFilterProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioEchoFilterProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioHighPassFilterProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioLowPassFilterProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioReverbFilterProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioReverbZoneProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetAudioSourceProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetBoundsProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetButtonProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetCameraProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetCanvasGroupProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetCanvasProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetCanvasScalerProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetCharacterControllerProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetChild">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetClosestPoint">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetCollider2DProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetColliderProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetColor">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetColorComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetComponentInChildren">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetComponentInParent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetComponentProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetComponents">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetConstantForce2DProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetConstantForceProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetCurrentState">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetDirection">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetDistance">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetDropdownProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetFarthest">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetFirstChild">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetFirstItemFromList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetFirstRaycastHit">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetFirstRaycastHit2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetForceProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetFractionalPart">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetGameObject">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetGameObjectProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetImageProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetImpactPoint">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetIndexOfItemInList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetInputAxisValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetInputButtonState">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetInputFieldProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetInstanceId">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetIntegerPart">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetItemFromList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetJSONFromList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetJoint2DProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetJointProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetLastChild">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetLastItemFromList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetLayer">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetLensFlareProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetLightProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetLineRendererProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetListCount">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetMagnitude">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetMaterial">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetMaterialProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetMeshFilterProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetMeshRendererProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetNavMeshAgentProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetNavMeshObstacleProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetNearest">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetObjectFromPool">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetOffMeshLinkProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetOffset">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetOutlineProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetParent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetParticleSystemProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPathProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPhysicsProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPlatformEffector2DProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPointEffector2DProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPoolCapacity">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPosition">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPosition2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetPositionInPath">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetProgramProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetProjectorProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetQuaternionComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRadialOffset">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomColor">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomItemFromList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomNumber">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomPointInCollider">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomPointInCollider2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomPointInColliderList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomPosition">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomPosition2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomRotation">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRandomVector">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRawImageProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRayPoint">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRayProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRaycastHitProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRaycastHitProperty2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRaycastHits">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRaycastHitsCount">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRectProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRectTransform">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRectTransformProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRenderProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.GetRigidbody2DProperty">
             <summary>
             Action
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             <summary>
             Action
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             <summary>
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             <summary>
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             <summary>
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             <summary>
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             <summary>
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             Action
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             Action
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             Action
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             <summary>
             Action
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             <summary>
             Action
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             Action
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             <summary>
             Action
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             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
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             <summary>
             Action
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             Action
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             <summary>
             Action
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             Action
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             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
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             <summary>
             Action
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             <summary>
             Action
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             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
             Action
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             Action
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             <summary>
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             <summary>
             Action
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             <summary>
             Action
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             <summary>
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             <summary>
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             <summary>
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             </summary>
            </member>
        <member name="T:GameFlow.SetRigidbodyProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetRotation">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetRotation2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetRotationComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSOProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetScale">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetScale2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetScaleComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetScriptProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetScrollbarProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSelectableProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetShadowProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSkinnedMeshRendererProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSkyboxProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSliderProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSpriteRendererProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSubstring">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetSurfaceEffector2DProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTerrainProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTextMeshProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTextProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTextureProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTimeProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTimeScale">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTimerProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetToggleProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTrailRendererProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetTransformProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVariableIndirection">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVariableValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVectorComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVelocity">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVelocity2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVelocityComponent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVelocityComponent2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetVideoPlayerProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetW">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetWindZoneProperty">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetWorldUp">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetX">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetY">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetZ">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SetupProgress">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ShowInWindow">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ShowMouseCursor">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ShowParameter">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ShuffleList">
             <summary>
             </summary>
            </member>
        <member name="T:GameFlow.Sleep">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Sleep2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SleepList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SortList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.StartGame">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.StartProgram">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.StopAnimation">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.StopMusic">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.StopSoundAtSource">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.StopTimer">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.SwapValues">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ToggleAudioMute">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ToggleComponentEnablement">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ToggleGameObjectActivation">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ToggleParameterValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.TogglePause">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.ToggleVariableValue">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.TriggerCustomEvent">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.UnloadScene">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.UpdateProgress">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Wait">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.WaitForProgram">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.WaitForTimer">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.WakeUp">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.WakeUp2D">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.WakeUpList">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.While">
             <summary>
             Action
             </summary>
            </member>
        <member name="T:GameFlow.Builtin">
             <summary>
             Convenience class for accessing built-in variables.
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinActiveGameObject">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinCurrentFPS">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinDay">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinDefaultLanguage">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinDeltaTime">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinDeviceName">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinFrame">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinHour">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinInputAxis">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinInputAxisX">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinInputAxisY">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinLanguage">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMainCamera">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMinute">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMonth">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMouseAxis">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMouseAxisX">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMouseAxisY">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMouseDelta">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMouseDeltaX">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMouseDeltaY">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMousePosition">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMousePositionX">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMousePositionY">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinMouseWheel">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinNativeResolution">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinScreenCenter">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinScreenSize">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinSecond">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.BuiltinYear">
             <summary>
             Built-in Variable
             </summary>
            </member>
        <member name="T:GameFlow.AngleCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.AnimatorStateCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.AnyKeyCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.AudioCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.BoundsCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.Collider2DCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.CurrentStateCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.DeviceTypeCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.DistanceCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.GameCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.GameObjectCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.InputButtonCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ItemCountCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.KeyCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.LayerCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ListCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.MagnitudeCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.MouseButtonCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ParameterValueCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.PlatformCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ProgramCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.RayCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ShaderCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ShaderKeywordCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.StateMachineCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.TagCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.TimerCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ValueCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.VariableValueCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.VelocityCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.WebRequestCondition">
             <summary>
             Condition
             </summary>
            </member>
        <member name="T:GameFlow.ActivationController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.ApplicationEventController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.AudioController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.CollisionController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.CollisionController2D">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.MouseButtonController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.MouseController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.MouseDeltaController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.StatsController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.TriggerController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.TriggerController2D">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.UIEventController">
             <summary>
             Controller
             </summary>
            </member>
        <member name="T:GameFlow.Action">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ActionUtils">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Block">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Condition">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Conditional">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ContainerUtils">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.EditorUtils">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.None">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.PositioningType">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Axis">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.VectorType">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Vector2Component">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Vector3Component">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Vector4Component">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.QuaternionComponent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.RectProperty">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.BoundsProperty">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MotionDirection">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Direction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseButton">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.EasingType">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ColorComponent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.DialogChoice">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.EventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Execution">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Function">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GFBehaviour">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GameϜlow">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Initializer">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Macro">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Parameter">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ParameterAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Program">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ProgramExecutor">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TimeAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TimeFunction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ValueAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.VariableAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.List">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListFunction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListIndexAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListIndexFunction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListItemAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListItemFunction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListItemIndexAction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ListItemIndexFunction">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Localization">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Path">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Variable">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ActivationEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ApplicationEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ApplicationFocusEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ApplicationInitEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ApplicationPauseEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ApplicationQuitEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ClickEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.CollisionEnterEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.CollisionEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.CollisionExitEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.CollisionStayEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.CustomEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.DeactivationEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.DeselectEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.DoubleClickEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.EndEditEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ExternalMessageEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GameEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GameObjectEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GameOverEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GamePauseEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GameResumeEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.GameStartEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.KeyDownEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.KeyUpEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.KeyboardEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.LanguageEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MacroKeyEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseDownEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseDragEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseEnterEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseExitEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseOverEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseUpEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.PointerDownEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.PointerEnterEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.PointerExitEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.PointerUpEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.SceneLoadEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.SelectEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TimerEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TimerExpireEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TriggerEnterEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TriggerEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TriggerExitEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TriggerStayEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.UIEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ValueChangeEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Description">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Note">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Commands">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Data">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Forces">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.GetParameter">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Keys">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.LimitParameter">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Link">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.ListCountCondition">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Lists">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Localizations">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.MoveTo">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Notes">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Overview">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Parameters">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Paths">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Pools">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Programs">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Rays">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.RotateTo">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.SetParameterProperty">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Timers">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Tools">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.Variables">
             <summary>
             Obsolete. Don't use.
             </summary>
            </member>
        <member name="T:GameFlow.ActivationEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.ApplicationEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Collision2DEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.CollisionEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.CyclicProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.MouseEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnActivate">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnApplicationFocus">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnApplicationInit">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnApplicationPause">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnApplicationQuit">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnAwake">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnClick">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnCollisionEnter">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnCollisionEnter2D">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnCollisionExit">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnCollisionExit2D">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnCollisionStay">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnCollisionStay2D">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnCustomEvent">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnDeactivate">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnDemand">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnDeselect">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnDestroy">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnDoubleClick">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnDrawGizmos">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnEndEdit">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnExternalMessage">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnFixedUpdate">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnGameOver">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnGamePause">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnGameResume">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnGameStart">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnLanguageSet">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnLateUpdate">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnMouseDown">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnMouseDrag">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnMouseEnter">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnMouseExit">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnMouseOver">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnMouseUp">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnParameterChange">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnPointerDown">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnPointerEnter">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnPointerExit">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnPointerUp">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnProgramFinish">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnSceneLoad">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnSelect">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnStart">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnTimerExpire">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnTriggerEnter">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnTriggerEnter2D">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnTriggerExit">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnTriggerExit2D">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnTriggerStay">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnTriggerStay2D">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnUpdate">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnValueChange">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.OnVariableChange">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.PointerEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Trigger2DEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.TriggerEventProgram">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.IStateContainer">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.State">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.StateMachine">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Command">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Force">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Key">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Pool">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Ray">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Separator">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Timer">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.Blocks">
             <summary>
             </summary>
            </member>
        <member name="T:GameFlow.Game">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.WebRequest">
             <summary>
             
             </summary>
            </member>
        <member name="T:GameFlow.World">
             <summary>
             
             </summary>
            </member>
    </members>
</doc>
